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Mitsuma
Licensed Customer
Posts: 8
Joined: Fri Mar 11, 2011 5:38 pm
Location: Germany
Contact:

I wanted to create some nature.
Here is the result:
Image

Some facts:
80.000 alpha planes for the grass
3 million polygons total
14h25min render time
~2096 samples
Blender 2.57 and Octane Renderer PMC Build
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

14 hours is way ridiculously too long for a render like this. What gpu do you have.
Mitsuma
Licensed Customer
Posts: 8
Joined: Fri Mar 11, 2011 5:38 pm
Location: Germany
Contact:

EVGA GTX460 SC
I think the time is okay.

I used PMC and 80k transparent alpha planes and a transparent background.
bitoffish
Licensed Customer
Posts: 30
Joined: Sun Jan 02, 2011 7:05 pm

I like the look of this. It's not 100% realistic, but it has a nice stylized look. How much RAM does the scene use?

And 14 hours does seem excessive for only 2096 samples.
CentOS 5.5 64bit | 2x Intel Xeon Quad Core Nehalem | 22GB RAM | 2x Tesla M2050 3GB | Amazon EC2
Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB

ghostbungle.com
Mitsuma
Licensed Customer
Posts: 8
Joined: Fri Mar 11, 2011 5:38 pm
Location: Germany
Contact:

It uses about 800MB at 1600x900.
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

The render is very dark on my screen.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

Very nice work here, how ever there are a few things that seem unnatural.
The whole iamge looks more of a miniature render, this is due to the glossy leaves, it can be seen on the right.
And the grass, it is far to leveled and short, it looks like artificial grass, put that together and you get what looks like a miniature style render.

Nonetheless good job :mrgreen:
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
bitoffish
Licensed Customer
Posts: 30
Joined: Sun Jan 02, 2011 7:05 pm

The drastic change in depth of field contributes pretty significantly to the miniature look as well. It's not a bad look, if that's what you're intending. If not, pull back on the aperture setting. With standard lenses, you really only see this level of focus change across such short distances when you are close. Again, not a bad thing if it's your intention.

Looks good!
CentOS 5.5 64bit | 2x Intel Xeon Quad Core Nehalem | 22GB RAM | 2x Tesla M2050 3GB | Amazon EC2
Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB

ghostbungle.com
doctorpangloss
Licensed Customer
Posts: 38
Joined: Wed Dec 15, 2010 7:56 am

Very cinematic, the lighting is really nicely dramatic. The leaves have a nice painterly feel.
Win7x64 | GTX 580 | Maya 2011
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