Hi,
I'm creating some air streams on a plane, I'm doing this by using VDB clouds on a particle stream (with instances).
But is it somehow possible to dissolve the instances over time or distance from the object?
Thanks,
Ruud
Can volumetrics be dissolved over time or distance?
Moderator: juanjgon
Hi,
If they are instances I can't figure how, because the instances are going to share all the shading parameters. Perhaps anybody else might have a workaround for that, but don't know how to render something like that.
Thanks,
-Juanjo
If they are instances I can't figure how, because the instances are going to share all the shading parameters. Perhaps anybody else might have a workaround for that, but don't know how to render something like that.
Thanks,
-Juanjo