OctaneRender 2019.1 for Houdini Beta build 2019.1.0.1 RC2

Sub forum for plugin releases

Moderator: juanjgon

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

This is a beta release of the OctaneRender™ 2019.1 for Houdini™ plugin compiled with the Octane 2019.1. RC2 core. This 2019.1.0.1 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 XB1 release post and the 2019.1 XB2 release post, but this a quick list of the main new features that have been added:
  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"

Release 2019.1.0.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.1 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2019.1 RC2 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip


Release Notes

=============================================
RELEASE 2019.1.0.1 RC2
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed several issues with the layered and composite materials.
- The layered and composite nodes have now two input pins by default.

* OCTANE FEATURES AND BUGS FIXED:

- Minor performance improvements
- Fixed AI light darkening images, improved stability
- Improved info channel kernel speed
- Fixed render failure when enabling shadow catcher inside a diffuse material under a layered material
- Removed dielectric/coating layers and turned dielectric layer into specular layer again
- Fixed universal/layered materials rendering some passes incorrectly when there is diffuse+specular, vs glossy material
- Fixed universal material coating causing the specular layer to be ignored
- Fixed universal material rendering incorrectly when transmission is white, albedo is black, and reflection model is GGX
- Fixed coating layer rendering incorrectly when roughness is zero


=============================================
RELEASE 2019.1.0.0 RC1
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- Improved volume AI Denoiser.
- OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
- OSL Shaders for volume textures.
- Layered materials, including all the new material layers nodes.
- Composite material node.
- Universal material thin wall option.
- New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
- Bloom/glare threshold.
- AI Up-sampler options in the imager node.
- Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
- Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"

* OCTANE 2018.1/2019.1 FEATURES NOT SUPPORTED YET (WIP):
- Spectron Volumetric spotlights.
- Universal camera node.

* PLUGIN FEATURES AND FIXES:
- Fixed a bug in the camera FOV animation that was breaking some of the animated .orbx exported files.
- Fixed a crash while rendering sequences in full scene reload mode.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Mon Aug 19, 2019 10:48 pm, edited 3 times in total.
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

Thank you Juanjo! I see there is a lot to learn !
imagee
Licensed Customer
Posts: 12
Joined: Fri Nov 17, 2017 4:51 am

Awesome! cant wait to try it. Hopefully rtx support will come soon
snakeboxmedia
Licensed Customer
Posts: 140
Joined: Wed Jul 11, 2018 1:09 pm

I am so confused about how to get the layered material working? it seems to split up into a million layers for each type? like diffuse / reflections etc? How do I layer 2 universal shaders using a mask to control where each go? I might be missing something, but it feels like its the least logical solution looking at all the nodes, but surely it's not actually that hard right? its just me hopefully. Thanks

EDIT: okay, panic is somewhat over, im slowly getting my head around this...2019 seems to run quite nicely btw :)
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

is there an example that shows how to color volumes using osl?

thanks
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Sorry, I've found a couple of issues with the layered and composite VOP nodes due to a bug introduced in the last minute. I'll release a new build with this problem fixed later this week.

Thanks,
-Juanjo
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

Will the workflow for color volumes be just to read the Cd vector grids in the openVDB panel like you do absorption/scattering/velocity?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

ptunstall wrote:Will the workflow for color volumes be just to read the Cd vector grids in the openVDB panel like you do absorption/scattering/velocity?
The volumes now support OSL shaders for volume textures, but this doesn't make possible the rendering of colored Cd type grids, at least as far as I know.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Post updated with the new 2019.1.0.1 plugin builds, including a couple of critical issues fixed and the new Octane 2019.1 RC2 core.

Thanks,
-Juanjo
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

AMAZING! We'll be tossing it into the grinder tomorrow to see how it holds up! Thanks Juanjo!!!
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