Static Meshes, Replicators, Instances and Modo render cache

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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villagefeatures
Licensed Customer
Posts: 22
Joined: Wed Apr 29, 2015 3:14 am

I am working with static meshes in order to reduce file size (heavy vegetation). What is the preferred workflow with static meshes in regard to Octane 2018.1.3? It seems like the replicators using static meshes render fine but the static meshes (and their instances) do not render themselves.
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi. Static meshes and their instances are rendering fine for me on the latest version of the plugin. I suggest turning the Render Cache off. You can also export a static mesh to an ORBX file, and then assign the .ORBX file as a Modo Mesh Octane Proxy..

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
villagefeatures
Licensed Customer
Posts: 22
Joined: Wed Apr 29, 2015 3:14 am

Paul, what advantage does render cache afford? I know that allows Modo proxy items to render but what else?
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The Render Cache offers some benefits for rendering hair, but other than that, it is recommended to have the Render Cache off.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
villagefeatures
Licensed Customer
Posts: 22
Joined: Wed Apr 29, 2015 3:14 am

That's good to know, thanks for the great plugin!
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