
Breakfast room ;)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- siriolsd666
- Posts: 58
- Joined: Sat Mar 05, 2011 1:13 am
- Location: Olbia, Sardinia, Italy
- Contact:
AWESOME work. Brilliant.
One thing, how to make the left side with stone? Maybe you use a texture like a displacement map and later you had convert in poly before you export in Octane?
Maybe post a wireframe image for understand all.
Anyway, your render it's very realistic.

Great.
One thing, how to make the left side with stone? Maybe you use a texture like a displacement map and later you had convert in poly before you export in Octane?
Maybe post a wireframe image for understand all.
Anyway, your render it's very realistic.



Great.
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
dhamoeba: about 5 hours in PMC mode. I was render in the dual resolution.
siriolsd666: I made this wall with ZBrush. I used Decimation Master and baked a normal map, AO, Cavity in xNormal. Painted in photoshop using textures from http://www.cgtextures.com
Wall in Blender (decimation master)

siriolsd666: I made this wall with ZBrush. I used Decimation Master and baked a normal map, AO, Cavity in xNormal. Painted in photoshop using textures from http://www.cgtextures.com
Wall in Blender (decimation master)

|Octane | Blender | 2x460gtx | 1xLabrador|
FANTASTIC, once that octane power tools comes available for blender, animate the camera from the start of the table to the end, and add a little bit of random shake and out of focus ness.
At standered HD and with multi gpu support it should be a piece of cake
At standered HD and with multi gpu support it should be a piece of cake
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Very good texturing work.
What I still don't understand is the size of the plates. There are so huge, that there is not much space for bowls or small plates to eat.
Is there any idea behind or are they just too big?
Beside that good work.
Refracty
What I still don't understand is the size of the plates. There are so huge, that there is not much space for bowls or small plates to eat.
Is there any idea behind or are they just too big?
Beside that good work.
Refracty
those aren't plates, they are more decoration bowls or salad bowls. I'm sure if you saw them in a real picture you wouldn't wonder, but here our eyes goes to those things that bother us
It's an outstanding render btw, and you could try the setup with the portal material.

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
I Know that these bowls or plates are for fruits, decoration or something else. But they don't leave enough space for other things like plates, bowls to eat. Sorry, I am designer and have a keen eye on these things but still it is a very nice render and good work.
Wow, really great render you've got here man. One of the best Octane renders I've seen here.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
The texture work is awesome.