Hi,
I would like to create transparent glass tabletop, any idea how to get transparent or slightly colored edges and not black? Material used is simple specular with only IOR changed to 1.52, the object is cube primitive with bevel deformer. Specular depth is 37 and tried changing ray epsilon but didn't help.
Another thing is when I add bevel, edges get that wired lines visible on the right part of the image. How can I get rid of them, but keep beveled edges?
Thanks
Specular material - black edge
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