Motion blur not behaving as expected...

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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cahaldallett
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Joined: Thu Dec 01, 2016 2:08 pm

Hi all,

I have a scene where an aerial camera is pointed down and following a car driving on a road. One would expect the environment that it's moving through to be blurred, but for the car not to be heavily motion blurred. In my scene, Octane is rendering the car with the same amount of motion blur as has been applied to the background. It looks very wrong.

I've attached an image showing what I'd like the scene to look like - is this possible? I'd really appreciate any advice!

Thank you,

Cahal
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Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
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aoktar
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Sorry asking like that but you write that "not behaving as expected". Are you sure that you understand the how to setup the scene for motion blur?
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cahaldallett
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Posts: 24
Joined: Thu Dec 01, 2016 2:08 pm

Ah probably not sir! I'm sure it's behaving exactly as it's supposed to, I'm just ignorant of how to tweak it to my liking.

I have an octane object tag on the car null, with transform/vertex turned on. So it's no longer looking weird...except the wheels lol. They have shrunk in size for some reason! I'm assuming I need to put different tags on the wheels?
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Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
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aoktar
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Well answer is simple but I'm preparing a scene because a lot of people asking the same.
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cahaldallett
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Ah that would be useful! Thanks!

Cahal
Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
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aoktar
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Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
cahaldallett
Licensed Customer
Posts: 24
Joined: Thu Dec 01, 2016 2:08 pm

Thanks so much!
Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
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