

I'd like the reflection render pass to not catch reflections from my lights and HDRI and just output reflections of the two models and to have alpha like the shadow pass does:

There also is the issue of the shadow render pass not rendering the shadow beneath the wine glass
Arnold handles this fine, only rendering out the object reflections and not other stuff.

By the way I have a paid license for the Octane plugin that I just bought today but it won't let me post in the licensed forums for some reason.