OctaneRender for Maya 4.03-13.37 [OBSOLETE]

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JimStar
OctaneRender Team
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Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 4
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on Windows, Linux and OSX operating systems.

License upgrade

Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
  1. Go to https://home.otoy.com/render/octane-render/purchase/
  2. Select "Upgrade" in the top menu.
  3. Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
  4. Select the licenses you want to upgrade and confirm.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 4.03

Please read the new features implemented from Octane Standalone 4 version our blog post.


Changes since version 13.36:
  • Integrated the 4.03 rendering engine.
  • Minor improvements of image-format selection UI.
  • Fixed a broken support of rendering multiple renderable cameras in batch mode.

Windows DOWNLOAD
OctaneRender for Maya 4.03-13.37
OctaneRender for Maya 4.03-13.37 Demo

Linux DOWNLOAD
OctaneRender for Maya 4.03-13.37
OctaneRender for Maya 4.03-13.37 Demo

MacOS DOWNLOAD
OctaneRender for Maya 4.03-13.37
OctaneRender for Maya 4.03-13.37 Demo



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Subscription Studio Downloads
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OctaneRender for Maya Studio 4.03-13.37 [Windows]

OctaneRender for Maya Studio 4.03-13.37 [Linux]

OctaneRender for Maya Studio 4.03-13.37 [MacOS]
Last edited by JimStar on Tue Apr 23, 2019 4:27 am, edited 1 time in total.
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
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What about this support???

"Implemented the support of Maya fluid's "shading" mode: Octane now can translate the fluid's shading before start rendering, sampling Maya's shading into Octane voxels geometry. Maya's fluid sampling API is very slow, so be prepared to long translation times of large fluids in Maya's "shading" mode. Use the fluid's "textures" amplitude and similar parameters to fine-tune the Maya's texture opacity output so that it appears properly visible in Octane output. In addition use the new "Voxel multiplier" and "Voxel range" in Octane section of the fluid (along with Octane medium's density and step length): these can be used to widen the dynamic range of Maya's shading output, adapting it for voxels density (in the case if the Maya's shading dynamic range is too narrow and you don't see any details inside the rendered volume). Think of it as an intermediate way to "fake-shade" volumes in Octane, before the true volumes shading gets implemented on the Octane rendering engine level..."

This is not OC2018 features this is basic support?

Cheers,
JO
Octane Render for Maya.
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Hi JimStar,

I found that the Maya V4 plugin seems to be the only Octane V4 DCC plugin to have stopped support for further DCC version :shock:

for example :
opera_2019-04-17_12-12-21.png
I eared you, supporting Maya 2019 for octane V4 would be more work so less time to implement new features.

However, even if I don't need it personnaly ( yet ), I don't think it's acceptable to stop V4 branch support at Maya 2018.
Pascal ANDRE
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