Displacement Bug in version 4.02.1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
cedricg
Licensed Customer
Posts: 1
Joined: Mon Nov 11, 2013 9:56 pm

Hi

I have a question about the displacement in the new version of octane (4.02.1)

I wish I could convert a scene from the 3.04.4 version to 4.02.1 but some materials looks different once they are convert to the new version, especialy the displacement.

As you can see on screenshots, the grass looks very different but the parameters are the very same so I cannot figure out what is wrong with this matérial. We can see on the new version the grass is taller and thinner but the mid level is the same as the previous version. It's as if the parameter of the displacement texture was manage in different way than the version 3.

So, maybe somebody know what I am talking about and I hope you will be able to give me the solution to this issue.

Thank you in advance ;)
Attachments
Grass_Version_4,02,1.orbx
Grass Version 4.02.1
(1.27 MiB) Downloaded 182 times
Grass_Version_3,04,4.orbx
Grass Version 3.04.4
(1.26 MiB) Downloaded 181 times
V4.02.1
V4.02.1
V3.04.4
V3.04.4
User avatar
Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

Hi There,

I think you need, use the 4.05 and this is the "mid level" settings at displacement node, hope this help out.

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
Post Reply

Return to “Development Build Releases”