OctaneRender 2018.1 LightWave Production build 2018.1.0.7

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
Octane Plugin Developer
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Hi,

This is the latest stable release of the OctaneRender™ 2018.1 for LightWave™ plugin version 2018.1.0.7, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 2018.1 core.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:
  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • Vectron (Vector Primitive)

Release 2018.1.0.7 Enterprise subscription license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 2018.1.0.7 Studio subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 2018.1.0.7 Demo
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2018.1 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2018.1.0.7
=============================================

* PLUGIN FEATURES AND FIXES:

- New "Octane_Proxy" custom object plugin used to render .orbx files as proxy objects, including some basic viewports bounding box or points preview.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed noise in shadow pass when using uniform color environment.
- Fixed there sometimes being dark pixels on the top left of the denoiser output.
- Fixed UV set 2 not working on displacement triangles.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Tue Apr 23, 2019 11:16 pm, edited 2 times in total.
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
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Some notes about the new .orbx proxy feature:

- Don't try to add the "Octane_Proxy" plugin to a null object without enabling Octane first to avoid crashes. This problem has been fixed for the next build.
- The viewports proxy preview doesn't support the .orbx placement or scatter nodes yet.
- The animated .orbx files are not supported yet. LightWave is going to render always the first frame in this case.

We'll try to improve these limitations in the next builds!

Thanks,
-Juanjo
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BorisGoreta
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This one is not working with network rendering.
artecnl
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Joined: Thu Mar 07, 2019 2:30 pm

Hi¡ I need to upgrade to all acces to get this build, right ?in the standard license?
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promity
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Location: Russia

Thank's, but what happened with the Spectron, we have long been unable to touch it?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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Goldorak
OctaneRender Team
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artecnl wrote:Hi¡ I need to upgrade to all acces to get this build, right ?in the standard license?
yes
pixym
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BorisGoreta wrote:This one is not working with network rendering.
A production build without network rendering ? :shock:
Last edited by pixym on Sat Mar 30, 2019 2:25 am, edited 1 time in total.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
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Goldorak
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BorisGoreta wrote:This one is not working with network rendering.
Subscription builds don't support network rendering other than in V4 (which we was a singular test). We may bring it back later. More details here: viewtopic.php?p=360442#p360442
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Goldorak
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promity wrote:Thank's, but what happened with the Spectron, we have long been unable to touch it?
Spectron and the new goemetric, volumetric and other procedural nodes are a bit more work for the plug-ins to hook up (as the inputs to the nodes can be dynamic and scripted - like OSL), but it should be coming soon to most plug-ins. Right now 2018.1 has he spotlight, but 2019.1 adds point lights and procedural geometric lights:
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promity
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Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Thanks. But please explain to me - Version 18.1.06 just worked well in my lw 2019.0.3, after the update I can’t make version 18.1.07 work. I enter my data that worked on the previous version (2018.1.06) - 'Could not find the required license or your subscription has expired'.
It seems I have long been confused in the types of licenses, etc.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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