I'm currently doing my first bunch of product renderings and I am really struggling to find the correct settings to render an accurate Layer Mask that i can use as an alpha channel when editing in Photoshop.
I found several Threads regarding a white fringe on the mask (it is a few pixels too big) - but none of the solutions seemed to work. As i will be working on tons of products, i really need to limit the amount of post-processing necessary.
I'm using the most recent drivers for my 1070TI, Octane Render V4.02.1-R3.
My current Settings are as follows:
C4D - Render Settings
- C4D "Save" toggled to render flat image
16bpc / Linear / Exporting as EXR (global setting)
- Render Buffer set to Float (linear)
Render Passes enabled
16bpc / Linear
Show passes On
Save Beauty OFF
Multilayer File OFF
Beauty Passes - Reflection, Refl. direct, Shadow
Render Mask ID2 enabled (Layer i need the mask for)
Info Passes - "Distributed Rays" selected, 128 max samples (unchanged)
- Alpha Channel On
Alpha Shadows On
Keep Environment On
Alpha Channel Toggled
Partial Alpha & Pre-Multiplied Alpha both Off in CameraImager
I couldn't really find any setting that worked or gave me different results. If using render-masks is not the right tool for this job, i'd greatly appreciate if you suggested another method!

The reason i need the mask is that i need to seperate the contact shadow on the floor from the object itself, as floor shadows need to be toggled on/off later.
Any help in finding the correct settings is greatly appreciated!
Thanks in advance
Sundance