Is there any plans to support instances octane? When?

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thiagobulhoes
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Is there any plans to support instances octane? When?
I'm having problems with exterior scenes.
Thiago Muradas Bulhões
www.napalmstudio.com.br
Brazil - RS
tyrot
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welcome to club....
at least 4-5 threads waiting for the same answer..
..
thiagobulhoes
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I like octane, but I'm really disappointed. Ehen I tested the Cycles Blender and support instances! ok the cycle is far from being usable, but support instances and there is a button to disable caustic! the new Indigo RT 3.0, is quite complete (instances, SSS, netrender, OpenCL); octane development is very slow.
Thiago Muradas Bulhões
www.napalmstudio.com.br
Brazil - RS
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abstrax
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Thanks for your encouraging words! :(

Unfortunately code doesn't grow on trees and sometimes you have to make fundamental changes that allow later changes. The new render framework is one of these. It was a huge chunk of work. When that is done, we will continue with new stuff and instances are very high on the list.

Please also understand that every user has other needs and if your need is not served immediately it doesn't mean that we don't like you, but just that there are
A) other more important things to do
B) it's a complicated thing that takes time to develop
C) it's a big undertaking that depends on other work to be done first

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Jaberwocky
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Quote " Unfortunately code doesn't grow on trees "

Hey Marcus

Saw this on my last walk......It was a code tree!

;)
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abstrax
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Jaberwocky wrote:Quote " Unfortunately code doesn't grow on trees "

Hey Marcus

Saw this on my last walk......It was a code tree!

;)
Thanks for that. Made my day :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
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Jaberwocky wrote:Quote " Unfortunately code doesn't grow on trees "

Hey Marcus

Saw this on my last walk......It was a code tree!

;)
:D IT farmers, a new breed of geeks are coming!!!
genius btw
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thiagobulhoes
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thanks...
Jaberwocky could get me a seed?
http://www.refractivesoftware.com/forum ... =24&t=7093#
Thiago Muradas Bulhões
www.napalmstudio.com.br
Brazil - RS
arexma
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Location: Austria

While I concurr that Octane development feels slow, you got to be fair too.

Indigo RT 3.0 does not support SSS and Bidirectional MLT (Indigos strenght) does not work when you enable OpenCL and material creation is not even close to comfortable. Indigo 3.0 supports SSS but costs you 5 Octane.
Also Octane is a pure GPU renderer, not a hybrid, and to parallelize and implement algorithms for a GPU is a non trivial problem and often enough impossible.

You guys always seem to forget that Octane started at Zero and you keep comparing it to new versions of established renderers.

I think Octane is great, and waiting for a great thing, makes the waiting seem even longer.
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archigrafix
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...yeah job is never so easy to be done but
being able to work on larger scenes is not a only a user demand amongst the others...It is top crucial evolution of the soft:
I of course know that you know about that it's just a "recall"!? ;)
When you get to work on a large scene (not a mega huge one...I was on a sketchup!) and cant find a way to import in Octane :shock:
You can go for some serious questions about the soft usage.
It was a long time I didnt tested on Octane for one of my project and today conclusion is simple:
The import file format is crucial: obj is obsolete, you should go for xml or something that can deal with large scenes and advanced meshes properties... where is the interest having top soft functions and all sophisticated math calculations...if I cant get my model inside?
Just to insist there are priorities in the users demand and those ones (instances etc...) will make a big difference and let Octane go to another universe IMO:idea:
So I cross fingers ;)
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