Daylight/Spherical Map Ground Permeating into Scene

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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Vaul85
Licensed Customer
Posts: 9
Joined: Fri Apr 27, 2018 11:05 pm

Hi All,

Probably a 'noob' problem with a simple answer.

I am having an issue with spherical maps and the Octane Daylight system. I have been doing some interior arch vis renders and it seems that the green/ground from the environment and/or spherical map is somehow permeating into the interior of my scene causing a green lighting tint on the inside - living rooms, gym halls etc - even rooms with small windows near the ceiling. I cannot for the life of me understand why this is happening or how fix this. When I worked in Lightwave, I used a dome with a spherical sky texture set to illuminate to light my scenes with OK results. Any ideas?
Cinema 4D 2023
Windows 10 Pro 64-bit
Processor: Intel(r) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUS), ~3.4
(2) RTX 1038
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - try the suggestion in this thread -> viewtopic.php?f=34&t=70690

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Vaul85
Licensed Customer
Posts: 9
Joined: Fri Apr 27, 2018 11:05 pm

Hi Paul,

I believe the issue had something to do with the color of my lights.

TY
Cinema 4D 2023
Windows 10 Pro 64-bit
Processor: Intel(r) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUS), ~3.4
(2) RTX 1038
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