Yup.. it is Ray Epsilon.    Changing its value changes the size of the hole (line)   BUT..  the inner hole remains with partial shadow when it should be 100% shadow.  
And im not certain if the changes to alleviate the line will create problems with the rest of the render.  
so its definitely a glitch , unless another function value will remedy the hole.
Now.. i understand that this shouldn't be much of an issue considering it a shadow being covered up by the object.   But when compositing if your to manipulate the shadow its possible that the object will
be in a position that the presence of the hole will create issues.