Found couple of similar topics already, but wanted to make sure if there is any way to solve the issue with motion blur/vector not working on rigged objects that have displacement in their material. (Our studio is building very detailed astronaut suit with lots of displacement maps, and I noticed this issue while rigging and doing some test renders).
I created very specific example to illustrate my point:
Both objects have the exact same properties/tags except one has displacement turned on and the other turned off. I'm currently figuring out some workarounds but except from turning off displacements and getting the vector from there or using RSMB... I'm in a dead end.
Edit: Octane version 4.01.1-R2
Motion vector/blur on rigged objects with displacement map?
Moderators: ChrisHekman, aoktar
It's a limitation of Octane currently that does not allow for vertex based transforms to generate motion blur on objects with displacement maps applied. I believe it is on the roadmap to be addressed, from previous posts that I have made on the topic.
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