Can Octane standalone or Blender Octan plugin recognise UDIM texture naming or I have to always input each texture one by one manually in the image tiles node? In Blender it seems not working at all, even manual way.
Should I use any specific naming, maybe not UDIM , Zbrush or Mudbox way. Does any automatic way work?
UDIM texture loading?
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- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi Kirk,
In Octane for Blender UDIM will be fix asap, but it works in SA.
Regards
Paride
In Octane for Blender UDIM will be fix asap, but it works in SA.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
In works in Stand Alone by loading step be step, one texture tile after another manually while I guess it should recognize file naming automatically and loads them all at once, shouldn't it? It's quite tiresome to load 20 files one my one from an open dialog.
Am I missing something? the files should have specific naming pattern? I tried texture_1001.exr, texture.1001.exr, texture1001.exr UDIM styled. No difference. Should I try any other naming convention?
Am I missing something? the files should have specific naming pattern? I tried texture_1001.exr, texture.1001.exr, texture1001.exr UDIM styled. No difference. Should I try any other naming convention?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi kirk,
try with this sample file.
Regards
Paride
try with this sample file.
Regards
Paride
- Attachments
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- udim.rar
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Paride, it works. Still would be nice if it would be working with typical UDIM convention too. 1001, 1002 etc And also Arnold styled filename<UDIM>.exr with that <UDIM> in file path would just load it without any extra puzzles. We wouldn't have to do special file renaming for Octane only.
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
