Hi,
just working on a scene with X-Particles. When I want to render out the different passes as a psd-File I get a complete messed up order/naming of the separate layers. Is this a bug?
Find my render settings here in the attachement below.
When I open the psd/exr/tiff/png whatever, the object masks don´t drive the visibility of the separate masks - instead when I turn the AO visible/invisible it turns on/off one of my object masks.
The other thing I realize is, that giving the octane object tag the number 1 doesn´t give the object the correct number as well...I get an empty layer in Photoshop...and the alpha channel in Photoshop is straight black, I don´t see the transparency grid and no separate alpha channel under channels.
Maybe an more in-depth Tutorial about object and render settings for multi-layered and masked output would than this:
https://vimeo.com/119848103
would help a lot of people - especially for further usage in PSD.
Looking forward for your replies!
Octane and X-Particles Object Tag messed mask order in PSD
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