Hi,
I have a little issue with universal material.
I'm trying to use RGB IOR workflow in it, but something goes wrong.
For exemple, trying to do a brass material. If I enter the IOR values for every colors, in a metallic material, it gives me the correct color ( a very beautiful yellow). If I try with exactly the same values in universal material, it gives me a beautifull but incorrect purple.
Why? What's wrong?
Thanks,
Francesco
Universal material - RGB IOR
Moderator: juanjgon
Hi,
Be aware that the GUI order of the six RGB IOR parameters is not the same in both nodes. In the metallic, they are (n,k,ng,kg,nb,kb) while in the universal material they are (n,ng,nb,k,kg,kb) ... probably you need to reorder your parameters values in the universal material.
Thanks,
-Juanjo
Be aware that the GUI order of the six RGB IOR parameters is not the same in both nodes. In the metallic, they are (n,k,ng,kg,nb,kb) while in the universal material they are (n,ng,nb,k,kg,kb) ... probably you need to reorder your parameters values in the universal material.
Thanks,
-Juanjo
More silly questions, can you (Juan) reorder it to be same order in LW plugin or it's something which is hard-coded by octane core for some reason?
If you can reorder it it would be more consistent.
thanks
If you can reorder it it would be more consistent.
thanks
--
Lewis
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090