Avoid repeated texture after UV unwrapping?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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justavisitor
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Posts: 242
Joined: Sat Oct 05, 2013 5:34 pm

Blender's Image Texture nodes have Clip/Repeat functions, but Octane's don't.

So how do I avoid repeated images?

Thank you!
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J.C
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Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
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justavisitor
Licensed Customer
Posts: 242
Joined: Sat Oct 05, 2013 5:34 pm

J.C wrote:Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
Thank you so much, J.C -- you're a blessing!
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