Blender's Image Texture nodes have Clip/Repeat functions, but Octane's don't.
So how do I avoid repeated images?
Thank you!
Avoid repeated texture after UV unwrapping?
- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
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- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Thank you so much, J.C -- you're a blessing!J.C wrote:Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.