I just tested my new RTX 2080 ti via my render network and the cards won't apply the AI Denoiser to the rendered images. Also tested with LW and Octane on this machine. The same. My 1080 ti and 780 ti cards are working fine.
Windows 10, Nvidia Driver 417.35 and Octane 4.01.1.0.
Solution: uncheck "Denoise on completion"
I don't think it's intended to work that way, or is it?
RTX 2080 ti and Ai Denoise Issue
Moderator: juanjgon
Well, now I experienced the same issue with the AI-Denoiser as some others here. As soon as the denoiser should be applied the whole machine crashes right away. Windows 10, 4 x 2080ti, Dual Xeon, Nvidia Driver 417.35 and Octane 4.01.1.0.
Win 8.1 x64 | Supermicro dual 8-core XEONs | 128 GB RAM | 1 x nVidia Titan | 4 x nVidia GTX 780ti
- Rainbow-3D
- Posts: 64
- Joined: Tue Dec 11, 2018 7:27 pm
Hi,
same with RTX 2080 (no Ti): 4.01 denoise doesn't work.
Version 2018.1 seems to work right with RTX 2080 and denoise.
The big problem of 2018.1 is the animation render: after half an hour it stop to render... render failure. Need to close lightwave and open again, so it can continue to render until next stop (no matter if there is or there isn't the denoise). 4.01.1 hasn't this problem and it can render for hours.
same with RTX 2080 (no Ti): 4.01 denoise doesn't work.
Version 2018.1 seems to work right with RTX 2080 and denoise.
The big problem of 2018.1 is the animation render: after half an hour it stop to render... render failure. Need to close lightwave and open again, so it can continue to render until next stop (no matter if there is or there isn't the denoise). 4.01.1 hasn't this problem and it can render for hours.
Last edited by Rainbow-3D on Sat Jan 05, 2019 11:39 pm, edited 1 time in total.
Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
Hi,
Same issue with Octane 2018.1, when the denoiser is active into the imager, my Dell T7500 shutdown and restart,only when the ipr reaches the sample limit.
Same issue with Octane 2018.1, when the denoiser is active into the imager, my Dell T7500 shutdown and restart,only when the ipr reaches the sample limit.
- xevious2501
- Posts: 31
- Joined: Mon Sep 02, 2013 4:23 am
I have 4 2080ti's and always see the denoise take effect in the IPR, but now that others have mentioned it, i really gota double check my rendered frames which still has grain.
seems its possible im experiencing the same thing, though my system has never crashed.
seems its possible im experiencing the same thing, though my system has never crashed.
- adrienneloux
- Posts: 3
- Joined: Fri Jan 20, 2017 4:37 pm
I am also dealing with an issue that relates to all of this. For some reason a node I have which uses a 2080 ti is getting confused when it goes to do a denoise. 3/4 of the image becomes denoised properly, while the top left quarter of the image remains undenoised. To further add to the confusion, it only does this on the first frame when told to do a batch collection of frames. for example: If I tell it to do a batch render of 100 frames, the first that gets rendered has this patchy non denoised tile issue while all frames after that work perfectly. I am experiencing no crashes with this.
it is definitely related to the 2080 ti I believe. When testing the exact same job with the exact same settings on a node with a 1080 ti card, it works perfectly with no issues.
it is definitely related to the 2080 ti I believe. When testing the exact same job with the exact same settings on a node with a 1080 ti card, it works perfectly with no issues.
- Rainbow-3D
- Posts: 64
- Joined: Tue Dec 11, 2018 7:27 pm
I had the same issue with 4.01 and RTX 2080.adrienneloux wrote:I am also dealing with an issue that relates to all of this. For some reason a node I have which uses a 2080 ti is getting confused when it goes to do a denoise. 3/4 of the image becomes denoised properly, while the top left quarter of the image remains undenoised. To further add to the confusion, it only does this on the first frame when told to do a batch collection of frames. for example: If I tell it to do a batch render of 100 frames, the first that gets rendered has this patchy non denoised tile issue while all frames after that work perfectly. I am experiencing no crashes with this.
it is definitely related to the 2080 ti I believe. When testing the exact same job with the exact same settings on a node with a 1080 ti card, it works perfectly with no issues.
Have you tested version 2018.1? That new version works fine with denoise to me, but "crash" after 30 minutes (animation rendering F10 or screamernet).
Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
I know the wrong place, but just to chime in here... Cinema 4D Version 4.01.1 R2...
I am getting this same problem where my computer just turns off IF I render an animation with denoiser turned on. Turn it off, then renders just fine. I use x4 RTX ti's.
I am getting this same problem where my computer just turns off IF I render an animation with denoiser turned on. Turn it off, then renders just fine. I use x4 RTX ti's.
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