OctaneRender for Maya 4.01.1-13.21 [OBSOLETE]

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JimStar
OctaneRender Team
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Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya® Version 4
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on Windows, Linux and OSX operating systems.

License upgrade

Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
  1. Go to https://home.otoy.com/render/octane-render/purchase/
  2. Select "Upgrade" in the top menu.
  3. Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
  4. Select the licenses you want to upgrade and confirm.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 4.01.1 are here:
OctaneRender Standalone 4.01.1

Please read the new features implemented from Octane Standalone 4 version our blog post.


Changes since version 13.20:
  • As a workaround for the Autodesk's hair colors bug: Implemented the option to disable the native colors support of Maya hair (new "Disable native colors support" attribute in pfx-object). If disabled, the Maya's native hair colors will be ignored, and the material will be mapped directly using the UVs of the underlying mesh (only one mesh for all follicles of the pfx-object is supported).
  • Implemented the workaround for Maya's numeric UI control bug, popping-up in some special cases for key-animated values.
  • Fixed panoramic camera translation bug.
  • Minor LiveDB fixes...

Windows DOWNLOAD
OctaneRender for Maya 4.01.1-13.21
OctaneRender for Maya 4.01.1-13.21 Demo

Linux DOWNLOAD
OctaneRender for Maya 4.01.1-13.21
OctaneRender for Maya 4.01.1-13.21 Demo


MacOS DOWNLOAD
OctaneRender for Maya 4.01.1-13.21
OctaneRender for Maya 4.01.1-13.21 Demo



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Subscription Studio Downloads
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OctaneRender for Maya Studio 4.01.1-13.21 [Windows]

OctaneRender for Maya Studio 4.01.1-13.21 [Linux]

OctaneRender for Maya Studio 4.01.1-13.21 [MacOS]
Last edited by JimStar on Wed Dec 19, 2018 2:35 am, edited 1 time in total.
calus
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Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

JimStar wrote:
  • As a workaround for the Autodesk's hair colors bug: Implemented the option to disable the native colors support of Maya hair (new "Disable native colors support" attribute in pfx-object). If disabled, the Maya's native hair colors will be ignored, and the material will be mapped directly using the UVs of the underlying mesh (only one mesh for all follicles of the pfx-object is supported).
@JimStar,

This is a nice surprise, thanks a lot,
but it doesn't work properly yet :

- with pfx Hair this only works if the mesh is at world origin else UVs are messed up when the mesh move.

- with pfx Stroke (paint effect) this doesn't work at all because the relative mesh is not found.
pfxUV.zip
sample scene
(118.19 KiB) Downloaded 165 times
maya_2018-12-18_20-36-20.png


In the paint effect case there is an error message :

Code: Select all

// Warning: Octane: No input mesh found for the hair object "strokeShape6", forced the native hair colors support //
however the mesh is not far in the pfx stroke inputs :
maya_2018-12-18_20-46-27.png
Pascal ANDRE
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