Good day.
My project is made in a blender. For render, I use octane.
There is a difference between plugin and the standalone octane.
The plugin recalculate each frame with large amount of time, while standalone octane make it without loading the scene every time.
What could be the problem? How to set up a blender plugin for a similar behavior as in a standalone octane?
Thanks.
OctaneRender_4_01_1_win
Blender_Octane_Edition_16.3_2.79
Octane_Server_4.0_-_16.3
Difference between plugin and standalone, perfomance problem
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
This is a common issue. The best would be to export to ORBX and render in standalone.
To speed it up in Blender we need to know few things:
- What is your scene animation mode?
- Are there there movable objects or camera only?
- What type of objects are you using (proxy, scatter etc.)
- Do you use modifiers?
To speed it up in Blender we need to know few things:
- What is your scene animation mode?
- Are there there movable objects or camera only?
- What type of objects are you using (proxy, scatter etc.)
- Do you use modifiers?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
>>This is a common issue. The best would be to export to ORBX and render in standalone.
I am not sure that this is a good solution in my case. Each export takes about 40-50 minutes, the scene is very heavy.
>>What is your scene animation mode?
Animation mode – Full
>>Are there there movable objects or camera only?
Only camera
>>What type of objects are you using (proxy, scatter etc.)
Actually, I don't even know what it is.
>>Do you use modifiers?
Yes, sure.
I am not sure that this is a good solution in my case. Each export takes about 40-50 minutes, the scene is very heavy.
>>What is your scene animation mode?
Animation mode – Full
>>Are there there movable objects or camera only?
Only camera
>>What type of objects are you using (proxy, scatter etc.)
Actually, I don't even know what it is.
>>Do you use modifiers?
Yes, sure.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Switch to Camera only animation mode. This should speed things up. If possible flatten modifiers too.
Here is the description of the object types:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
Here is the description of the object types:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
Last edited by J.C on Sat Dec 15, 2018 1:11 am, edited 1 time in total.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
If you set animation mode to "Movable proxies" it will allow to render transformed and distorted objects. Camera animation is also taken into account.
"Camera only" renders static objects with only animated camera. Probably the fastest mode.
"Full" mode does probably both. I could not any info on this.
"Camera only" renders static objects with only animated camera. Probably the fastest mode.
"Full" mode does probably both. I could not any info on this.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group