Standalone - Render Viewport navigation - Zoom to Mesh

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Ferdinand13
Licensed Customer
Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

Hi everyone,

With the new ORBX loader coming to the Cinema 4D plugin, I suddenly find a lot of reasons to do stuff inside Standalone, to then import into Cinema 4D.

However, I'm really getting bogged down by the navigation inside the Render Viewport. I finally got around understanding how to orbit, move and zoom around, but there's one thing I really miss sorely and that's an equivalent to C4D's 'Frame selected Object' command, which zooms the viewport to the selected object/mesh and centers the rotation around it.

It's a pretty simple command that exists under all kinds of names in every 3D package, so I don't get why Standalone doesn't seem to offer this. Could this be implemented anytime soon? Zooming around the viewport gets quite tedious, especially if you've got various objects at different scales within one scene.

Looking forward to hearing your thoughts.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
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