Motion blur onCharacter animation into speed camera travelli

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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finkaboutit
Licensed Customer
Posts: 27
Joined: Thu Dec 08, 2016 9:08 am

Hi,
I have an issue with the motion blur with a character into a car.
My character is fully blurred, it seems octane is considering my character is far away and not into the car.
What is the setup to have the good moblur ? I tried everything. Vertex moblur/object moblur/etc..
I post you a picture of my issue. This picture is funny but not really what i want :D
Thanks guys !

G.
moblur issue.jpg
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi finkaboutit,
try checking is any pivots grupped was in incorrect position.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
finkaboutit
Licensed Customer
Posts: 27
Joined: Thu Dec 08, 2016 9:08 am

Thanks Paride,
My pivot point is at 0,0,0, because my mesh is animated by character studio. Octane seems to don't understand this when he calculate the moblur.
I found a half solution through an ABC export, but he don't calculate the good velocities and my mesh is less blurred than before but too much blurred.
i have desactivated the moblur, it's the only way i have for now.
thx

G.
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi finkaboutit,
could you share (in pm) your scene exported to .abc?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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