
https://www.blender.org/2-8/
This is just the beta so there are a lot of issues and fixes that still need to be done.
FrankPooleFloating wrote: Being able to choose Imperial measurements is huge. If only there was a way to make Y up!!!Why the eff can't they just add that ability to choose Y -UP in prefs already?...
Blender uses the right hand coordinate system with the Z axis pointing upwards. This is common with the coordinate systems used by most common 3D CAD packages.
Another reasoning for this is that a common convention for real world applications for engineering and science is that X and Y axes define a flat ground plane while the Z axis defines up and down
Did you ask developers to change it?FrankPooleFloating wrote:Yes, I was aware of this. So what? I still want to change it. Who would this hurt?![]()