Blender 2.8 beta released!

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grimm
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A revamped UI and a lot of other enhancements were done, and most importantly (for me anyway) is that left click select is now default and fully integrated. :D

https://www.blender.org/2-8/

This is just the beta so there are a lot of issues and fixes that still need to be done.
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FrankPooleFloating
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Hasn't it been in beta for months?.. I was kinda waiting for final 2.8 to come out, but decided to take it for a spin. Downloading (very, very slowly - heavy traffic I guess) right now. I just use 2.79b for exporting glTF stuff, and occasional MBLab, but otherwise it will be hard to win me over from LightWave. Never say never though...

Edit: I gotta tell ya, I am damn impressed! Those are some very significant changes. And I am really liking what I am seeing. Already feels tons more approachable. I could kinda see me switchin'... That would be quite an undertaking to completely move from LightWave to Blender (will henceforth no longer call "Blunder"), but I am going to have to see where this goes, as I try to get up to speed with it more.

Being able to choose Imperial measurements is huge. If only there was a way to make Y up!!! :evil: Why the eff can't they just add that ability to choose Y -UP in prefs already?...
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grimm
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Yeah, I'm excited too, and now that the beta is out all the plugins can be converted over. Also Blender has workspaces that you can have different plugins loaded in separately, so you don't get the interface all clogged up. This version is a winner as far as I'm concerned.
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Notiusweb
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WHOA...Frank is praising this...????
I better check it out too now!
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FrankPooleFloating
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Yeah, I have seen the light. :shock: It's pretty damn wonderful. Don't tell NT, but I think I'll be making the switch.
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Blenders becoming a Cuisinart :)
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FrankPooleFloating wrote: Being able to choose Imperial measurements is huge. If only there was a way to make Y up!!! :evil: Why the eff can't they just add that ability to choose Y -UP in prefs already?...
Blender uses the right hand coordinate system with the Z axis pointing upwards. This is common with the coordinate systems used by most common 3D CAD packages.
Another reasoning for this is that a common convention for real world applications for engineering and science is that X and Y axes define a flat ground plane while the Z axis defines up and down
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FrankPooleFloating
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Yes, I was aware of this. So what? I still want to change it. Who would this hurt? :evil:

But I'm getting used to it...
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J.C
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FrankPooleFloating wrote:Yes, I was aware of this. So what? I still want to change it. Who would this hurt? :evil:
Did you ask developers to change it?
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FrankPooleFloating
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No need to. All good. I am evolving. I'll be just fine... But it would just make sense for folks to be able to swap Y and Z in Blender, for those who struggle with having Z up... Isn't it a default of Y up in both Maya and 3DSMax (but with the ability to swap them)? That is one hell of a lot of 3D artists with many years of Y up...
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