.orbx or .ocs proxy possible in Blender (like in Modo)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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davidvonbehr
Licensed Customer
Posts: 44
Joined: Wed Jan 31, 2018 1:11 pm
Location: Hamburg, Germany

Hey,

is it possible in Blender Octane to define a mesh object as a .orbx or .ocs proxy - like you can do in Modo?

This would be very helpful for a large scene I'm working on ...

Best,
David
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

No, I don't think that's possible at the moment.
What about using the link/Proxy option? You can reference a group or a whole Blender scene using it.
davidvonbehr
Licensed Customer
Posts: 44
Joined: Wed Jan 31, 2018 1:11 pm
Location: Hamburg, Germany

Hey thanks,

I'll give it a try!

Best,
David
davidvonbehr
Licensed Customer
Posts: 44
Joined: Wed Jan 31, 2018 1:11 pm
Location: Hamburg, Germany

Hey,

I've tried that but that does not help in my case.

The orbx proxy option in the modo plugin is superb - you should put that into blender octane as well!

Best,
David
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

An info from BK from OctaneRender team:
The ORBX Proxy is a new feature only available in the refactored Octane for Maya plugin and this is also added in todo list as high priority.
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