[Bug] Blender needs much higher power for texture emission

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davorin
Licensed Customer
Posts: 150
Joined: Tue Oct 09, 2018 1:17 pm

When I do a simple scene where a bitmap cast an image onto a plane I have to set the emission power of texture in the standalone to 25...

In Blender I have to set the same power to 250000....

Also the render output doesn't look similar when both are using the path tracer...


This is with OctaneRender Demo 3.08.5 on macOS 10.13.6 and Blender 2.79b with demo plugin.
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Blender node setup
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Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
davorin
Licensed Customer
Posts: 150
Joined: Tue Oct 09, 2018 1:17 pm

Opened also a support request here this noon...

Well keep you updated on this matter as well..
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
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