How does Octane use Vram for textures - help please

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Moonhowl
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Posts: 62
Joined: Tue Apr 13, 2010 12:07 pm
Location: London

Hi,

I have what I hope is a very simple question and apologies if it comes across as ignorant;

I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.

When I render the entire scene, textures included, it shows 7.2 gb of VRam usage.

When I load just the geometry with a simple override material (so it doesn't load textures) it shows just about 1.5 gb of Vram usage.

How is it possible that 700mb worth of textures on hard drive loads as 5.5 gigs of Vram usage?

Now I know that several materials in the scene re-use the same textures - would that have something to do with it?
Asus V Extreme motherboard, i7-5930K CPU, 32 GB DDR4 Quad Channel RAM, 3x Nvidia Geforce 1080ti, Windows 7 Ultimate 64, 3DS Max 2019 64
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Lewis
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Do you have any displacements and HDRIs in scene ?
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Moonhowl
Licensed Customer
Posts: 62
Joined: Tue Apr 13, 2010 12:07 pm
Location: London

No I don't, the scene is exactly as described above.
Asus V Extreme motherboard, i7-5930K CPU, 32 GB DDR4 Quad Channel RAM, 3x Nvidia Geforce 1080ti, Windows 7 Ultimate 64, 3DS Max 2019 64
Moonhowl
Licensed Customer
Posts: 62
Joined: Tue Apr 13, 2010 12:07 pm
Location: London

Figured it out after some more digging on the forums - so size does matter:-) Just not the file size dummy but pixel size! Turns out model comes with a bunch of 4k*4k and even some 11k textures...i'm going to batch downscale and that should help...cheerio!
Asus V Extreme motherboard, i7-5930K CPU, 32 GB DDR4 Quad Channel RAM, 3x Nvidia Geforce 1080ti, Windows 7 Ultimate 64, 3DS Max 2019 64
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