Octane Blend Material Bug?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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zomtech
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Posts: 18
Joined: Fri Sep 25, 2015 9:15 pm
Location: Germany
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Hey there,

If I use a float node to blend between two sub materials in octane (Input1 and Input2), it doesn't blend from 0 (input1 completely visible) to 1 (input2 completely visible)... it's always something in between, but never 100%.

If I put everything except Input 1 into a mix material, it works, but shouldn't it work inside a blend material too?

I tried copying everything into a new scene, but same, weird behaviour.

Image

Is that a bug or am I just really stupid?
Windows 10 | 1x 4090, 4x 3090 | 13900K | 128Gb
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zomtech
Licensed Customer
Posts: 18
Joined: Fri Sep 25, 2015 9:15 pm
Location: Germany
Contact:

Nevermind, it works from bottom to top, not the other way around.
Windows 10 | 1x 4090, 4x 3090 | 13900K | 128Gb
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