Help! - Octane + Backplate compositing problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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e.mike.h
Licensed Customer
Posts: 5
Joined: Thu Oct 05, 2017 8:56 pm

I'm a relatively new octane user and have come across this issue for quite a while now. When I'm trying to composite a 3D object onto a backplate I get this black shadow wherever the plane is that I am using as a floor. Weirdly it only seems to happen with car models. Yes I have checked the matte option in the material settings and I am using a HDRI for the lighting. Thanks in advance.
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niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

You shouldn't need the plane from Octane if you already have the backplate in photohsop. Just the shadow pass.
Are you using the render layer system?
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
e.mike.h
Licensed Customer
Posts: 5
Joined: Thu Oct 05, 2017 8:56 pm

I wasn't using that system no. However when I do use render passes the shadow layer still has the same issue. Not sure how to keep the shadows without a plane involved.
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shadow.png
niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

You do need the plane to catch the shadow, just not the one with the backplate texture on it.
What format are you rendering to?
Can you adjust the levels on that layer to make the light grey white so you can composite just the shadow?

This video is in Octane V2, so the buttons are different, but the techniques remain basically the same
https://vimeo.com/119848103
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
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