4.0 denoiser generates extra border
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
If you enable alpha channel, Render layers and the denoiser the denoised layer gets extra border around image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Sure, here it is.
- Attachments
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- extra border.orbx
- (12.48 MiB) Downloaded 194 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thank you for the scene. That was caused by the fact that the denoiser extends the alpha channel. We are trying to improve the denoised alpha channel, but in the meantime use the not denoised alpha channel instead which fixes this and other issues. This change has been included in version 4 RC5 already.J.C wrote:If you enable alpha channel, Render layers and the denoiser the denoised layer gets extra border around image.
One thing I have noticed though is that if you enable keep environment and render layers, the main pass shows a black background while the denoised pass shows the environment, which it shouldn't. We will fix that.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
This happened to me to with RC4 but it wasn't in the saved version for some reason, it just showed up in the Live Viewer, but not in the final saved render. I did an animation with alpha channel and keep environment selected.
Win 10, Threadripper Pro, Dual 3090s