16.2.4 Linux displacement issue

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi Guys,

16.2.4 has a strange issue with displacement (the ground plane):
16.2.4-test.png
Here is how it looks when rendered on previous versions:
spider6.png
Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Just wanted to add that it's the same in the viewport as well:
16.2.4-test2.png
The displacement is just on a simple UV unwrapped plane.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Hello Jason!

Would it be possible for you to share you scene (no spider needed!) so developers can test it and understand what's wrong?

Thanks!
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi linograndiotoy,

I think I have figured out the issue. It looks like when 16.2.4 reads in an older version's blend file, it doesn't set the displacement node parameters correctly. You can see here that there are two items that are not being set and must default to a lower value.
disp-issue1.png
If I then set the displacement level parameter correctly 4096x4096, the displacement looks correct again:
disp-issue2.png
Just to test I set the level to a very low value and it looks bad again:
disp-issue3.png
Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Thanks for you reply.
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