Hi Guys,
16.2.4 has a strange issue with displacement (the ground plane):
Here is how it looks when rendered on previous versions:
Thanks,
Jason
16.2.4 Linux displacement issue
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Just wanted to add that it's the same in the viewport as well:
The displacement is just on a simple UV unwrapped plane.
Jason
The displacement is just on a simple UV unwrapped plane.
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Hello Jason!
Would it be possible for you to share you scene (no spider needed!) so developers can test it and understand what's wrong?
Thanks!
Would it be possible for you to share you scene (no spider needed!) so developers can test it and understand what's wrong?
Thanks!
Hi linograndiotoy,
I think I have figured out the issue. It looks like when 16.2.4 reads in an older version's blend file, it doesn't set the displacement node parameters correctly. You can see here that there are two items that are not being set and must default to a lower value.
If I then set the displacement level parameter correctly 4096x4096, the displacement looks correct again:
Just to test I set the level to a very low value and it looks bad again:
Thanks,
Jason
I think I have figured out the issue. It looks like when 16.2.4 reads in an older version's blend file, it doesn't set the displacement node parameters correctly. You can see here that there are two items that are not being set and must default to a lower value.
If I then set the displacement level parameter correctly 4096x4096, the displacement looks correct again:
Just to test I set the level to a very low value and it looks bad again:
Thanks,
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171