Hi Paul - I made a video of how I think RR should work. Goals being:
* you should be able to click-choose a material, white point, focal distance with RR active
* you should be able to cam navigate in the viewport with RR active
* RR 'remembers' it's last known coords. So if I turn it off and turn it back on...it's in the same place until I click and drag to change it.
I think this is all possible..as long as MODO can distinguish between click....click-drag...and alt click-drag.
https://www.youtube.com/watch?v=1spbh_s ... e=youtu.be
How I think Render Region should work
Moderator: face_off
Greg, try out the octane 4 beta for modo
Render region has been changed
viewtopic.php?f=34&t=55078
"- Changed the way Render Region works. It now persists if the render is restarted, a new scene is loaded, or other pickers are selected. Rightclick the Viewport to cancel the Render Region"
Render region has been changed
viewtopic.php?f=34&t=55078
"- Changed the way Render Region works. It now persists if the render is restarted, a new scene is loaded, or other pickers are selected. Rightclick the Viewport to cancel the Render Region"
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
I've set this up, but it's not easy. It requires you to set up multiple modo shortcuts with different arguments, pointing to different user config directories.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ