Properties 4.0 RC4 - 16.2.4

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi,

thanks for the update.

In Standalone there are higher max. settings for paralell and max. tile samples possible.
Also AI Light features don't match anymore with Standalone.

Thanks for implementing Postprocessing Feature for Preview Mode.
But what has never been working is to be able to change Posteffects Settings while rendering the Final Image (F12).
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Post processing was always available in camera settings in preview mode. It was not available in perspective view before (non camera view).
The ability to change Posteffects Settings while rendering the Final Image (F12) would be very cool, I agree too.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hi aufwind and J.C,

These issues will be fixed in next 16.x.
Thanks for your idea about the postprocess updates in final render result, I will look into the possibility.

Cheers,
DrawFun
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi,

thanks for the update. But Properties / Features in Version 16.2.5 still aren't matching Standalone Version:

- 'AI light strength' doesn't exist anymore in Standalone
- max. settings for paralell and max. tile samples in pathtracing kernel Standalone 32/64, Blender 16/32
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
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