OSL random textures for instances

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enricocerica
Licensed Customer
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Joined: Wed Nov 25, 2009 7:32 pm
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Hi,
Any tip to generate random textures with OSL to be applied on instances ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

bepeg4d wrote:Hi Enrico,
have a look here:
viewtopic.php?f=73&t=53839&start=40#p342189
ciao Beppe
Thanks Beppe, it seems to match my expectations ;)
Will have a look to that.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

Tried with the two scripts and I meet issues with Oct 4.00 RC2

Texture Scatter.lua : I get the message "[string "Scripted graph"]:19: attempt to index a nil value (field 'gui')" when I load the script ...

random scatter graph.lua : crashes each time I set a filename texture ...

Any idea ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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