Hey there,
i build myself a photogrammetry rig which let me capture a diffuse and a specularmap. I also tried to seperate a SSS Map from the diffuse texture.
The Models were made from 1356 Images focus stacked to 226 sharp images and then processed in Agisoft Photoscan with Ultra High settings. Over 10 hours of capturing and 5 hours of postproduction per Model. HeliconFocus, Agisoft Photoscan, Photoshop and Modo 12 and Octane Render for Modo were used.
https://sketchfab.com/models/6bb612d452 ... 7c46b1ebe1
Let me know what you think and what could be improved.
Thanks in advance
Photogrammetry with captured roughness/reflection
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Wow those look real, even the hairs on the zucchini stands out. Thanks for sharing.
Win 11 64GB | NVIDIA RTX3060 12GB
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Thank you very much! Since the rig is now fully functional i will continue to scan objects and post them here. If you have suggestions what to scan please let me know.
- sigurdhoeyen
- Posts: 27
- Joined: Tue Jun 30, 2015 2:46 pm
- Location: Copenhagen/Denmark
- Contact:
NIce work - do you plan on selling them?
OCTANE 3.07.R2 / 4.0
WINDOWS 10
C4D R18
WINDOWS 10
C4D R18
- bomperstudio
- Posts: 15
- Joined: Wed Aug 26, 2015 4:52 pm
Looks great have you tried capture reality? Much quicker creating scans especially if you have a good GPU, we've found the quality to be better too with less fixing in zbrush.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Thank you both! Yes, i am going to sell them, but i want to do some testing first to make sure they are flawless.
I didn't tried capture reality yet. In my opinion with shadow and reflection free high resolution images photoscan is good and fast enough plus it is much more affordable. But i will try the demo to see if it is really that better and worth the price
I didn't tried capture reality yet. In my opinion with shadow and reflection free high resolution images photoscan is good and fast enough plus it is much more affordable. But i will try the demo to see if it is really that better and worth the price

- bomperstudio
- Posts: 15
- Joined: Wed Aug 26, 2015 4:52 pm
Purchase it via steam, you get 3 months I think for a very low price!
Ho do you generate the specular maps ?
Is it a specific setting when you take the photos or does photoscan generate them for you ?
Or do uou generate them in the end by selecting some specific color range and attribute them some different values ?
Is it a specific setting when you take the photos or does photoscan generate them for you ?
Or do uou generate them in the end by selecting some specific color range and attribute them some different values ?
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Photoscan can't generate those maps. You also can't extract them from the diffuse texture. You have to capture additional photos with special lighting.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
A long time passed by while i build a 3D Scanning rig. Here are the first results: