Hey guys,
So, I was aiming for the linear workflow to get 100% fidelity, but no matter what I try, the color white always seems to have this blue tint, with 10% (!!!) saturation.
Here's a print of the problem:
https://www.imageupload.co.uk/image/4W01
Hope you guys can help, thanks!
Linear Workflow & Blue Tint
Moderators: ChrisHekman, aoktar
Do you have a sky with gray or white color?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- renantstein
- Posts: 8
- Joined: Sun Apr 30, 2017 10:02 pm
Nope.
Just the products and background, some standard lights and camera.
My environment is set to black.
Just the products and background, some standard lights and camera.
My environment is set to black.
- renantstein
- Posts: 8
- Joined: Sun Apr 30, 2017 10:02 pm
Here's a before and after where I changed the saturation to zero on the camera imager (though I cannot use that when there's color). Just so you guys can see there's definetly some blue color coming from somewhere 
https://www.imageupload.co.uk/image/4WJZ
Edit: So, ok, the problem are the lights. If I set my environment to pure white and let it iluminate my scene, I'll get white where it should be white (white materials). But if use any standard octane light, it gives me that blue tint, why is that? Shouldn't octane light be neutral at 6500k?

https://www.imageupload.co.uk/image/4WJZ
Edit: So, ok, the problem are the lights. If I set my environment to pure white and let it iluminate my scene, I'll get white where it should be white (white materials). But if use any standard octane light, it gives me that blue tint, why is that? Shouldn't octane light be neutral at 6500k?
- renantstein
- Posts: 8
- Joined: Sun Apr 30, 2017 10:02 pm
Here's the file:
https://ufile.io/96quw
If you color pick from anywhere in the liveviewer, you'll see it's not 100% white.
Thanks!
https://ufile.io/96quw
If you color pick from anywhere in the liveviewer, you'll see it's not 100% white.
Thanks!
This is a common problem of Octane lights. Whatever temperature you have they are or too cold or too warm. Never neutral.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, 4x EVGA GTX 1080Ti, Octane-for-C4D 4.x.x, Nvidia 398.82
- renantstein
- Posts: 8
- Joined: Sun Apr 30, 2017 10:02 pm
Really? Geez...
Well, it's good to know at the very least.
Thanks Yan!
Well, it's good to know at the very least.
Thanks Yan!
did you try color balancing the camera to the lights?
This is the same thing you have to do with a camera.
If you want neutral lights, you can switch from blackbody to texture emission.
This is the same thing you have to do with a camera.
If you want neutral lights, you can switch from blackbody to texture emission.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
- RSgraphics
- Posts: 143
- Joined: Wed Aug 03, 2016 4:04 pm
Why not use the "White Point" setting in the octane settings? That is what I always do when I want to adjust the overall color cast of the whites. Just click on the color swatch, then choose a screen color in the live viewer with the eye dropper tool.