You know after years and years, we are still waiting for a solution... ANY solution to this problem. I have seen at least 10 people asking for this... why it is being ignored...
All we want to do is have a dropdown option in the passes for OBJECT MATTE, that is a simple back and white matte for whatever objects are selected. It is SO SIMPLE. Ever other render engine has this.
I have finally turned back to the updated PSD MANAGER by CEBAS to solve the problem with a hack, but really this should be done by you internally.
viewtopic.php?f=27&t=55770&p=292845&hil ... tt#p292845
Rendering a quick black and white object matte
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- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
I know in 2018.1 you are moving over to using CRYPTOMATTE, but I still hope you need the need for this simple solution
@richardyarlett
you can try this script (just a test, save scene first), and when rendered, port to max framebuffer, display alpha channel, and copy image....you can past in photoshop. (ouf)
hope Neon Z, can make something
how to use : select your objects, run the script.
-------------------------
currentrenderer = renderers.current
currentrenderer.kernel_kernelType =3
currentrenderer.kernel_channelType = 12
SEL = selection
max create mode
for a in Objects do (setUserProp a "octane_layer_ID" 5)
for a in SEL do (setUserProp a "octane_layer_ID" 1)
currentrenderer.renderlayer_enabled = true
currentrenderer.renderlayer_id = 1
currentrenderer.kernel_maxSamples = 128
-------------------
------------------------
you can try this script (just a test, save scene first), and when rendered, port to max framebuffer, display alpha channel, and copy image....you can past in photoshop. (ouf)
hope Neon Z, can make something

how to use : select your objects, run the script.
-------------------------
currentrenderer = renderers.current
currentrenderer.kernel_kernelType =3
currentrenderer.kernel_channelType = 12
SEL = selection
max create mode
for a in Objects do (setUserProp a "octane_layer_ID" 5)
for a in SEL do (setUserProp a "octane_layer_ID" 1)
currentrenderer.renderlayer_enabled = true
currentrenderer.renderlayer_id = 1
currentrenderer.kernel_maxSamples = 128
-------------------
------------------------
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
@richardyarlett
You can find something more usable here :
http://www.scriptspot.com/3ds-max/scrip ... quick-mask
You can find something more usable here :
http://www.scriptspot.com/3ds-max/scrip ... quick-mask
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am