Hello! Listen, our exporter for 3d max is the worst of all, because long export...
The reason is simple .. in settings of your exporter not triangles. Fix Please!
a very long time is exported
big mistake (only 3DsMax ) ((((((
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- Elvissuperstar007
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- platon11109
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My English is bad! Google translator to help me!
Intel Core i7-960 3.2GHz | GTX460 2G| GTX 580 3G | 24gb ram | Win10 64 |
Intel Core i7-960 3.2GHz | GTX460 2G| GTX 580 3G | 24gb ram | Win10 64 |
actually is set in whatever <none> is, so if you changed it then is set in quads.
Is good to check before how your settings are for the default cause even thou it changes those values if you change it back it'll keep those values instead of the octane ones
Is good to check before how your settings are for the default cause even thou it changes those values if you change it back it'll keep those values instead of the octane ones
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- DigitalArq
- Posts: 8
- Joined: Thu Jul 08, 2010 10:29 pm
I experimented with a scene of 99 mb and triangles loaded in 4.10 seconds with cuads loaded in 2.57 seconds and 2.55 seconds polygons in this last option in the render polygons for errors, take into account that this configuration can be effective for scenes with simple polygons, but unfortunately have to use when you need presicion triangles rather than speed. I hope a version comes out soon integrated into the 3d studio because octane is great for rendering images, but the loading time for an animation makes the final is just slower than vray, or at least they can charge the full timeline and not just a frame.
Greetings
Daniel
translated by google
Greetings
Daniel
translated by google
Gtx 470/MB asus M2v/4gb ram/Athlon 64 x2 3.0/win 7 x64/max 9 sp1