Hi,
I'm currently playing around with some elaborate displacement maps in Octane Render for Cinema 4D version 3.08.
However, in order to make my setup work properly, I'll have to pipe it into the Baking Texture node. However, once I do this, the displaced geometry looks incredibly mushy and becomes unusable.
Does anybody know what causes this issue? Neither ramping up the resolution of the Baking Texture and or the Displacement node nor adding the Box/Gaussian filters has any effect. Would be great to hear your thoughts!
Baking Texture node not working
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- Ferdinand13
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Hi,
please, post a screenshot of the Baking Texture and displacement node settings, thanks.
ciao Beppe
please, post a screenshot of the Baking Texture and displacement node settings, thanks.
ciao Beppe
- Ferdinand13
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Hi Bepe,
Thanks for getting back so quickly.
OK, here's a screenshot of the Baking Texture node: And here one of the Displacement node: This setup gives me the following result: Which is a whole lot softer than the original image file on it's own: And that despite the fact that I've cranked up the individual settings really high.
Looking forward to hearing your thoughts!
Thanks for getting back so quickly.
OK, here's a screenshot of the Baking Texture node: And here one of the Displacement node: This setup gives me the following result: Which is a whole lot softer than the original image file on it's own: And that despite the fact that I've cranked up the individual settings really high.
Looking forward to hearing your thoughts!
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
- Ferdinand13
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Hey Tony,
Thanks for the suggestion.
The geometry is a 20x20 polygon plane, nothing amazingly high. However, this shouldn’t influence the outcome of Octane’s displacement as far as I’m aware, because it’s calculated differently, i.e. not based on the actual geometry, but ‘faked’ on top (when you zoom in you know what I mean, it’s literally hundreds of 2D planes stacked against each other), compared to Cinema 4D’s build in displacement, which actually changes the underlying geometry.
Another point that speaks against this is that everything looks fine when I’m not using the Baking Texture node. So it must be the BT node that messes things up and I wanna know why!
Thanks for the suggestion.
The geometry is a 20x20 polygon plane, nothing amazingly high. However, this shouldn’t influence the outcome of Octane’s displacement as far as I’m aware, because it’s calculated differently, i.e. not based on the actual geometry, but ‘faked’ on top (when you zoom in you know what I mean, it’s literally hundreds of 2D planes stacked against each other), compared to Cinema 4D’s build in displacement, which actually changes the underlying geometry.
Another point that speaks against this is that everything looks fine when I’m not using the Baking Texture node. So it must be the BT node that messes things up and I wanna know why!

Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
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- Ferdinand13
- Posts: 154
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- Location: United Kingdom
No worries. If you haven't you should definitely try it out. It's like a million times faster than C4D's own displacement. But they do cut a couple of corners to get there. Not that you'd really notice though.
This tutorial got me going initially: https://vimeo.com/127088549
This tutorial got me going initially: https://vimeo.com/127088549
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Check the output resolution on your baking texture node. You did not include that in the screenshot.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
- Ferdinand13
- Posts: 154
- Joined: Sun Apr 03, 2016 4:21 pm
- Location: United Kingdom
Hey Jay,
Yes it's there. It's set to 4096.
Yes it's there. It's set to 4096.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Ah, yes, sorry. In the Image node, are you set to float?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!