a very long time is exported
Hello! Listen, our exporter for 3d max is the worst of all, because long export...
The reason is simple .. in settings of your exporter not triangles. Fix Please!
big mistake
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- Elvissuperstar007
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Triangles should make the export time greater, because you need more indices.
You see it in the faces section.
An other thing is, that meshes should be exported as triangles for Octane...
face
Triangulated quad:
Quadrangulated quad:
You see it in the faces section.
An other thing is, that meshes should be exported as triangles for Octane...
face
Triangulated quad:
Code: Select all
#begin 4 vertices
v 0.50000 -0.50000 -0.50000
v 1.50000 -0.50000 -0.50000
v 0.50000 0.50000 -0.50000
v 1.50000 0.50000 -0.50000
#end 4 vertices
#begin 4 normals
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
#end 4 normals
#begin 2 faces
usemtl Scene_Material
f 1//1 3//2 4//3
f 1//1 4//3 2//4
#end 2 faces
#begin 4 vertices
v 0.50000 -0.50000 -0.50000
v 1.50000 -0.50000 -0.50000
v 0.50000 0.50000 -0.50000
v 1.50000 0.50000 -0.50000
#end 4 vertices
#begin 4 normals
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
#end 4 normals
#begin 1 faces
usemtl Scene_Material
f 1//1 3//2 4//3 2//4
#end 1 faces
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578