Hi aoktar!
I've a big geometry which i scatter around something.
My workflow is: i create a basic geometry without materials and scatter it as "render instance".
Every render instance has its own material (diffuse or glass...)
Now i noticed that it will not work??
Is there a way to create something like that?
I would need something as soon as possible...
Greets,
NICK
Diffrent Instance Color
Moderators: ChrisHekman, aoktar