shadow catcher keep its material

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HHbomb
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Hi, no plan to have a shadow catcher keeping its material, so we can see its material in reflections, réfractions, indirect diffuse,.... ?
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Jolbertoquini
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+++1

Agree would be great to use the Universal material for this because all option is there already. or a OSL shanding.

By the way if you use a mix shader with a glossy at ior 1 we can get the reflection the only thing missing is block the environment reflection or better like the mip_shadowmatte on old school metal ray production shaders.

http://help.autodesk.com/cloudhelp/2016 ... uction.pdf

Maybe is that a way to code on OSL similar setup based on lens camera and shader for shadow catcher.

So far with normal tool I can do most of this steps like camera projection on the toonshader mix with shadow catcher and a glossy reflection.


I was wondering something better.

Regards,
JO
Octane Render for Maya.
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