shadow catcher keep its material
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi, no plan to have a shadow catcher keeping its material, so we can see its material in reflections, réfractions, indirect diffuse,.... ?
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- Jolbertoquini
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+++1
Agree would be great to use the Universal material for this because all option is there already. or a OSL shanding.
By the way if you use a mix shader with a glossy at ior 1 we can get the reflection the only thing missing is block the environment reflection or better like the mip_shadowmatte on old school metal ray production shaders.
http://help.autodesk.com/cloudhelp/2016 ... uction.pdf
Maybe is that a way to code on OSL similar setup based on lens camera and shader for shadow catcher.
So far with normal tool I can do most of this steps like camera projection on the toonshader mix with shadow catcher and a glossy reflection.
I was wondering something better.
Regards,
JO
Agree would be great to use the Universal material for this because all option is there already. or a OSL shanding.
By the way if you use a mix shader with a glossy at ior 1 we can get the reflection the only thing missing is block the environment reflection or better like the mip_shadowmatte on old school metal ray production shaders.
http://help.autodesk.com/cloudhelp/2016 ... uction.pdf
Maybe is that a way to code on OSL similar setup based on lens camera and shader for shadow catcher.
So far with normal tool I can do most of this steps like camera projection on the toonshader mix with shadow catcher and a glossy reflection.
I was wondering something better.
Regards,
JO
Octane Render for Maya.
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