LightWaveGuru talks about animated OCTANE procedural texture

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LightwaveGuru
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LightWaveGuru talks about animated OCTANE procedural textures along a uv map



BTW

OCTANE NEED MORE PROCEDURAL TEXTURE NODES ! ;)

snip LWGURU
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FrankPooleFloating
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Thanks LWG! You da man! This will come in handy. ;)
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FrankPooleFloating wrote:Thanks LWG! You da man! This will come in handy. ;)
:) next example uploaded at time on youtube...there is a little bit more complex...

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FrankPooleFloating wrote:Thanks LWG! You da man! This will come in handy. ;)

:)

snip lwguru
Last edited by LightwaveGuru on Mon Aug 06, 2018 9:34 pm, edited 1 time in total.
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LightwaveGuru wrote:
FrankPooleFloating wrote:Thanks LWG! You da man! This will come in handy. ;)
btw.

here the node tree.(octane and lw procedurals in the mix along a uv) the lw procedurals would be rasterized with max 4046 (min is 1024)

Image

snjp lwguru
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100% animated procedural textures from the LightWave and Octane Editor V2 (with activated light emission node)



snip lwguru
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100% animated procedural textures from the LightWave and Octane Editor V3 (with activated light emission node)




snip lwguru
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V4



snip lwguru
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Great stuff G! I can't wait to jump on playing with this, after I finish current gig.

Anyone else think of old Floyd (DSOTM, WYWH) while watching this?...
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FrankPooleFloating wrote:Great stuff G! I can't wait to jump on playing with this, after I finish current gig.

Anyone else think of old Floyd (DSOTM, WYWH) while watching this?...

hehe....yes it looks like the good old 80-90ties....but thats the charme. you can use LW+Octane also for things like that.

snip lwguru
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