Fog and Dust - How?
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- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
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Hey there, I've been using a DAZ for a while now but there still doesn't appear to be any decent way to add particles like dust etc. I was rather hoping Octane might have a facility for that but it appears not. Can anyone point me in the direction of how one can have fog in DAZ. I've seen people have it in their artwork so I know its possible.
Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
- Contact:
I've heard of this method .. as I understand it the camera has to be outside of the cube but anything you want to see with the volume is inside the cube? I take it if I type in 'Volume' I'll get a material called something like this. And does one just use opacity to change the density? I'm not very good at using the nodes yet ... in fact all I know how to do with nodes is to fuck everything up
.. So i tend to leave them alone.

Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
Simply use the "Medium" node in the Environment tab.
This will produce fog, similar to what you have in that screenshot there.
You need a strong light source to produce god rays like that (e.g. the Daylight Environment's sun) control the Density and the Radius via the sliders to achieve your desired result.
The "camera-outside-a-cube-volume"-method has become obsolete with introduction of the Medium node in the Environment tab.
This will produce fog, similar to what you have in that screenshot there.
You need a strong light source to produce god rays like that (e.g. the Daylight Environment's sun) control the Density and the Radius via the sliders to achieve your desired result.
The "camera-outside-a-cube-volume"-method has become obsolete with introduction of the Medium node in the Environment tab.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
- Contact:
Thanks for the responses. Good to know what some of this stuff does. But that's definitely two awesome awesome to produce an atmosphere.
Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ