Render Layer Mask 3.08.1 12.46 RC2

Autodesk Maya (Plugin developed by JimStar)

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danielsiegl
Licensed Customer
Posts: 37
Joined: Mon Jun 30, 2014 1:32 pm

Hello!

I got a problem getting the correct RenderLayerMask rendered.
In IPR preview the Mask look fine, but after the batch render i realized that the Mask is set to (i believe) RenderLayer1 instead of RenderLayer4
Did I forget something?
To be honest the process of setting the right layers is now very confusing to me.

IPR:
mask1.PNG
Batch:
mask2.PNG
Thank you!
Daniel
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

danielsiegl wrote: I got a problem getting the correct RenderLayerMask rendered.
In IPR preview the Mask look fine, but after the batch render i realized that the Mask is set to (i believe) RenderLayer1 instead of RenderLayer4
Did I forget something?
To be honest the process of setting the right layers is now very confusing to me.
I confirm the problem, batch render ignores the active renderLayer ID and always render ID 1, this is a bug.
Pascal ANDRE
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

danielsiegl wrote:Hello!

I got a problem getting the correct RenderLayerMask rendered.
In IPR preview the Mask look fine, but after the batch render i realized that the Mask is set to (i believe) RenderLayer1 instead of RenderLayer4
Did I forget something?
To be honest the process of setting the right layers is now very confusing to me.

IPR:
The attachment mask1.PNG is no longer available
Batch:
The attachment mask2.PNG is no longer available
Thank you!
Daniel

Hi Daniel,

Could you please try to insert the specific layer Id in the Batch render layers field and see if it works?
2018-07-24 16_52_05-Autodesk Maya 2018 - Not for Resale_ A__WS_BK_Files_My Documents_BUG_Maya_bug_20.png
The Batch render layers option is implemented for users wanting to render all the layers and passes with a single batch render command.
Using Fill will find all the Layer ID assigned from the scene.

cheers
Kind Regards

bk3d
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

@Bikram,

As I said in previous post, octRenderLayer node is broken with Batch Render, the "active layer ID" is ignored, instead BatchRender always render the render Layer ID 1. This major Bug must be fixed.

Your workaround (adding ID 2 in the "batch r l' field) is rendering layer ID 1 and layer ID 2 (so, not a solution when you want only layer 2 ).



Also about the 'batch render layer" field, the wording is too confusing because it's using Maya legacy feature names for different purpose: the field should be called "multi layer ID" instead.
(this is the same wording issue for the "render setting" section in the "render setting" window :shock: , the section should be called "render target" instead)
Pascal ANDRE
danielsiegl
Licensed Customer
Posts: 37
Joined: Mon Jun 30, 2014 1:32 pm

Hey there!

Thank you for your help guys!

It works with the settings you provided, but can you explain us why we have to set up Active layer ID and Batch render layers?
What is the advantage of Batch render layer(S)?

BTW.: Do you know if there's any updated documentation on the 3.08 Maya Plug?

Thank you!
Daniel
danielsiegl
Licensed Customer
Posts: 37
Joined: Mon Jun 30, 2014 1:32 pm

For the Batch render layers: Can i also set it to 1,2,3,4 so that layers 1 to 4 get rendered?

Daniel
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

danielsiegl wrote:For the Batch render layers: Can i also set it to 1,2,3,4 so that layers 1 to 4 get rendered?

Daniel
Yes
Pascal ANDRE
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