Unnecessary scene retransfer [15.2.5]
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
If you rename a material when interactive rendering is turned on (Alt+Z) the scene will retransfer to the server if you change any parameter of this renamed material.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndi
- Posts: 13
- Joined: Sun Nov 11, 2012 11:04 pm
Are you on PC or Mac?
Tested on my Win10 laptop and I can rename and then change parameters without triggering any transfer.
Is there a specific scene showing the issue?
Thanks!
Tested on my Win10 laptop and I can rename and then change parameters without triggering any transfer.
Is there a specific scene showing the issue?
Thanks!
This happens on OSX, I have not tested it on Windows yet. The issue happens always on any scene.
The issue is more visible if the scene is heavy with more than few thousands triangles.
The issue is more visible if the scene is heavy with more than few thousands triangles.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C.
Thanks for your report.
This is caused by our current mesh structure -- including both heavy mesh data(vertices, indices...) and light attributes(material name, general visibility...) -- any changes of these data lead to re-transfer.
We will refactor the structure by separating heavy data and light attributes in the next major builds.
Cheers,
DrawFun
Thanks for your report.
This is caused by our current mesh structure -- including both heavy mesh data(vertices, indices...) and light attributes(material name, general visibility...) -- any changes of these data lead to re-transfer.
We will refactor the structure by separating heavy data and light attributes in the next major builds.
Cheers,
DrawFun