Inverse Square Falloff on Toon Light?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

It is possible to have toon lights with falloff on their efficiency? At the moment I'm rendering a toon pass and then another pass with area lights and using one to mask the other in post.
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
I'd say no, but this is a first toon material version.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Is there any news on this? Attenuated toon lights seems like a necessary function of the toon shader / lights system. Perhaps doable with OSL? Or if there's a way of working out the distance from the light and plugging that into the light colour map slot?
The power value of toon lights seems to do nothing as well.
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
https://youtu.be/6ChweQETKTE?t=8m19s
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Thanks Paride, impressive stuff. after watching that I suppose my question is do I look for a different solution on current projects, or are these things likely to be implemented soon? Octane 4 seems to not quite be fully functional yet and with no plugins, so I guess this link you've sent is at least 18 months away?
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
I have not ETA; developments shown in video will be will be gradually introduced after Octane V4 will be released, in a few days RC4 then stable,
About 3dsMax plugin, I suppose will be directly released RC4 or stable version and skipping RC3.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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