weird artifacts on far away surfaces

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Rik56
Licensed Customer
Posts: 51
Joined: Fri Sep 11, 2015 2:39 pm

Hi, I have a model of a building, I set up basic materials with diffuse shader with diffuse and bump map. However when I zoom away I see some strange artifacts.

This is a close up of the ceiling:

Image

And here it is from far away:

Image

This is the material setup:

Image

Any ideas?
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

To remove those artifacts you need to adjust the scale of the object so it matches real world values.
If you can't adjust scale increase or decrease "Ray epsilon" value in kernel settings.
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Rik56
Licensed Customer
Posts: 51
Joined: Fri Sep 11, 2015 2:39 pm

Yeah, scaling is not an option but the ray epsilon worked, thanks!
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